ADVANCED
LEVEL 2
CURRICULUM
GLÍMA
ADVANCED
LEVEL 2
FOCUS
Clinch Fighting, Ground Fighting, Intro to Environmental Combat
To ease universal understanding and avoid confusion, we use most commonly recognized names for techniques where available, typically English or Japanese, rather strictly using Old Norse.
This way, you can learn most effectively, adapt any prior knowledge, and cross-train more effectively.
PRINCIPLES
Review:
Always Be Aggressive
Always Be On Your Feet
Always: Violence of Action
New:
Always Be Aware
Always Making Plans for Fight/Flight
Always Improving Your Position
Never Stay In Trouble / Always Seek Safety
Breakfalls
Old:
Review Level 1 Breakfalls
Review Level 1 Groundfighting
New:
Falling Kicks
Attacking the legs
Grounded Sweeps
Triangles and Armbars
Using walls to stand up
Stance
Review from Level 1, And:
Roots:
Developing strong base for grappling
Utilizing weight and hips for striking
Power in legs for kicks & leg throws
Sinking Weight to Stop Throws
Raising Weight / Acrobatics to Stay on Feet
Environmental Combat: Walls
Using Walls on Defense:
Wall crawling
Wall sprawls
Wall framing
Using Walls for Offense:
Shoving into walls
Striking against walls
Throwing into walls
Takedowns against walls
Fighting on Walls:
Reversals on walls
Clinching against walls
Fighting in Confined Spaces
Controlling Space:
Offense: Trapping opponents
Defense: Limiting approaches, shutting off angles, making escapes
Grips and Locks
New Gripping Techniques:
Arm Drag
Duck Under
Wrist + Elbow Cranks / Kote Maki Tori + Gaeshi
Armlock Drop
Clinching Focus:
Securing the Clinch: Sticky Hands
Striking From Clinch:
Hands, Elbows, Knees, Feet
Reminder for Combat Sport Athletes: Strike the top and back of the head too.
Defense Against Clinch:
Framing (standing)
Frame Hips and Escape (broken posture)
Duck Unders
Arm Trap Counters
Takedown Series:
Striking into Throws
Snapdown into Front Headlock Series
Snapdown into Turtle Series
Combo Exercise:
Strip Grip -> Russian Tie -> Giftwrap Bodylock -> Takedown
Weapon Defense:
Clinching to Prevent Damage
Clinching to Earn the Draw
Making Space to Earn the Draw or Escape
Tactical: Helmeted Opponents:
Different Helmet Types
Avoiding Headbutts
Obscuring Vision
Using Helmets Against Them
Practical Application:
Grip Fighting
Clinching
Throws
Clinch:
Greco Head+Underhook Throw
Head and Ankle Pick Throw
Chin Thrust / Irimi Nage
High Crotch Slam
“Shaking The Baby”
Backwards:
Outside Reap / O Soto Gari
Variant: Backwards Hip Toss / O Soto Otoshi
Inside & Outside Trips / O-Uchi & Ko-Uchi Gari
Forwards:
Hip Toss Review
Dropping Shoulder Throw / Drop Seoi Nage
Reaping:
Leg Thrust, Into:
Hip Tosses with Reap
Arm Wrap with Reap
Uchi Mata
Tai Otoshi
Combinations:
Inside Trip -> Outside Trip + Ankle Pick
Inside Trip -> Outside Trip -> Throw
Uchi Mata -> Throw
Practicals
Chin Thrust & O-Soto Gari, Demonstrated from low cross-block
Outside Compression Lock, Demonstrated from low cross-block
Clinch & Attack, Demonstrated from overarm trap vs slash
Mir Lock, Demonstrated from overarm trap vs slash
Run-The-Pipe Takedown, Demonstrated from Mir Lock
Head Stomps, Demonstrated from hip toss
Arm Locks and Breaks, Demonstrated from hip toss
Scarf Hold, Demonstrated from hip toss
Arm Locks and Breaks, Demonstrated from Scarf Hold/Side Control
Crucifix & Ground-Pound, Demonstrated from Scarf Hold
Punch Choke, Demonstrated from Scarf Hold
Drop Seoi Nage, Demonstrated from “sewing machine” stabs
Striking
Hands:
“Sticky Hands” to set up Clinch and Takedowns
Palm Strikes from Clinch
Upward, Slashing, and Spear Elbows
Attacking Eyes and Ears
Groin strikes & Grabs
Legs:
Review Level 1 Kicks
Advanced:
Advanced Knees Techniques
Stomping from Clinch
Shin Kicks (best with hard or steel-toed boots)
Dirty:
Flying Knees & Elbows
Headbutting from Clinch
Throwing Projectiles
Trips into Strikes
Catching & Sweeping Opponent’s Legs/Knees
Striking Skill Requires Lots of Sparring! Drilling is not enough.
Wounding
Striking Targets:
Review from Level 1
New Targets:
Head:
Chin & Philtrum
Neck/Throat
Body:
Liver
Floating Ribs
Legs:
Calves
Thighs
Grappling Targets:
Carotid Arteries (Neck)
Fingers & Wrist Joints (Arms)
Elbow Joint (Arms)
Heel and Achilles (Legs)
Knee Joint (Legs)
Ground Fighting
Scarf Hold:
Arm Locks & Breaks
Crucifix Position
Punch Choke
Head-and-Arm Triangle
Headbutts, Ground & Pound
Defense:
Bridge & Roll Reversal
Eye Gouge & Sit Up Reversal
Elbows, Knees, Legs Framing
Leg Attacks:
Leg Lock from Inside Trip from Caught Kick
Foot Breaks vs Up-Kicks
Knee Bar from Scooping Throw / “Santa Sweep” from Caught Kick
Stomps from Leg Attack Positions
Defense:
Putting on the Boot
Feet inside legs, Feet on ground = No broken legs
Guard:
Striking from Guard
Triangle and Armbar from Guard
Kimura from Guard
Scissor Sweep from Guard
Butterfly Sweep from Guard
Single-Leg X into Tripod and Ankle Sweeps
Half Guard into Weapon Draw
Attacking Guard:
Strike & Stack Guard Pass
Wide Legs Staple, Narrow Legs Pass
Foot Breaks vs Upkicks
Groin Kicks
Headbutts vs Full Guard
Earning the Draw and Weapon Applications
“Just Stand Up” into Weapon Draw or Grab Objects
Finishers
Submissions:
Chokes:
Neck Crush
Punch Choke
Arm Triangle Choke
Triangle Choke
Arm Breaks:
Double Arm Locks (Kimura + Americana)
Straight Arm Lock
Crucifix
Wrist Breaks
Leg Breaks:
Achilles Lock
Heel Hook + Other Locks
Knee Breaks
Decisive Blows:
Review from Level 1, And:
Disabling Kicks
Strikes from Clinch
Slamming Head Against Walls
Pins and Restraints:
Review Level 1, And:
Scarf Hold & Crucifix
Weapons:
Clinch into Weapon Usage:
Dagger Variations
Improvised Weapon Variations
Pistol Variations
ASSESSMENT AND CERTIFICATION
Level 2 Certification

