ADVANCED
LEVEL 2

CURRICULUM

GLÍMA
ADVANCED
LEVEL 2

FOCUS

Clinch Fighting, Ground Fighting, Intro to Environmental Combat

To ease universal understanding and avoid confusion, we use most commonly recognized names for techniques where available, typically English or Japanese, rather strictly using Old Norse.

This way, you can learn most effectively, adapt any prior knowledge, and cross-train more effectively. 


PRINCIPLES

Review:

  • Always Be Aggressive

  • Always Be On Your Feet

  • Always: Violence of Action

New:

  • Always Be Aware

  • Always Making Plans for Fight/Flight

  • Always Improving Your Position

  • Never Stay In Trouble / Always Seek Safety

Breakfalls

Old: 

  • Review Level 1 Breakfalls

  • Review Level 1 Groundfighting

New:

  • Falling Kicks

  • Attacking the legs

  • Grounded Sweeps

  • Triangles and Armbars

  • Using walls to stand up

Stance

Review from Level 1, And:

Roots:

  • Developing strong base for grappling

  • Utilizing weight and hips for striking

  • Power in legs for kicks & leg throws

  • Sinking Weight to Stop Throws

  • Raising Weight / Acrobatics to Stay on Feet

Environmental Combat: Walls

Using Walls on Defense:

  • Wall crawling

  • Wall sprawls

  • Wall framing

Using Walls for Offense:

  • Shoving into walls

  • Striking against walls

  • Throwing into walls

  • Takedowns against walls

Fighting on Walls:

  • Reversals on walls

  • Clinching against walls

  • Fighting in Confined Spaces

Controlling Space:

  • Offense: Trapping opponents

  • Defense: Limiting approaches, shutting off angles, making escapes

Grips and Locks

New Gripping Techniques:

  • Arm Drag

  • Duck Under

  • Wrist + Elbow Cranks / Kote Maki Tori + Gaeshi

  • Armlock Drop

Clinching Focus:

  • Securing the Clinch: Sticky Hands

Striking From Clinch:

  • Hands, Elbows, Knees, Feet

  • Reminder for Combat Sport Athletes: Strike the top and back of the head too.

Defense Against Clinch:

  • Framing (standing)

  • Frame Hips and Escape (broken posture)

  • Duck Unders

  • Arm Trap Counters

Takedown Series:

  • Striking into Throws

  • Snapdown into Front Headlock Series

  • Snapdown into Turtle Series

  • Combo Exercise: 

    Strip Grip -> Russian Tie -> Giftwrap Bodylock -> Takedown

Weapon Defense:

  • Clinching to Prevent Damage

  • Clinching to Earn the Draw

  • Making Space to Earn the Draw or Escape

Tactical: Helmeted Opponents:

  • Different Helmet Types

  • Avoiding Headbutts

  • Obscuring Vision

  • Using Helmets Against Them

Practical Application:

  • Grip Fighting

  • Clinching 

Throws

Clinch:

  • Greco Head+Underhook Throw

  • Head and Ankle Pick Throw

  • Chin Thrust / Irimi Nage

  • High Crotch Slam

  • “Shaking The Baby”

Backwards:

  • Outside Reap / O Soto Gari

  • Variant: Backwards Hip Toss / O Soto Otoshi

  • Inside & Outside Trips / O-Uchi & Ko-Uchi Gari

Forwards:

  • Hip Toss Review

  • Dropping Shoulder Throw / Drop Seoi Nage

Reaping:

  • Leg Thrust, Into:

  • Hip Tosses with Reap

  • Arm Wrap with Reap

  • Uchi Mata

  • Tai Otoshi

Combinations:

  • Inside Trip -> Outside Trip + Ankle Pick

  • Inside Trip -> Outside Trip -> Throw

  • Uchi Mata -> Throw

Practicals

  • Chin Thrust & O-Soto Gari, Demonstrated from low cross-block

  • Outside Compression Lock, Demonstrated from low cross-block

  • Clinch & Attack, Demonstrated from overarm trap vs slash

  • Mir Lock, Demonstrated from overarm trap vs slash

  • Run-The-Pipe Takedown, Demonstrated from Mir Lock

  • Head Stomps, Demonstrated from hip toss

  • Arm Locks and Breaks, Demonstrated from hip toss

  • Scarf Hold, Demonstrated from hip toss

  • Arm Locks and Breaks, Demonstrated from Scarf Hold/Side Control

  • Crucifix & Ground-Pound, Demonstrated from Scarf Hold

  • Punch Choke, Demonstrated from Scarf Hold

  • Drop Seoi Nage, Demonstrated from “sewing machine” stabs

Striking

Hands:

  • “Sticky Hands” to set up Clinch and Takedowns

  • Palm Strikes from Clinch

  • Upward, Slashing, and Spear Elbows

  • Attacking Eyes and Ears

  • Groin strikes & Grabs

Legs:

  • Review Level 1 Kicks

Advanced:

  • Advanced Knees Techniques

  • Stomping from Clinch

  • Shin Kicks (best with hard or steel-toed boots) 

Dirty:

  • Flying Knees & Elbows

  • Headbutting from Clinch

  • Throwing Projectiles

  • Trips into Strikes

  • Catching & Sweeping Opponent’s Legs/Knees

  • Striking Skill Requires Lots of Sparring! Drilling is not enough. 

Wounding

Striking Targets:

  • Review from Level 1

New Targets:

Head:

  • Chin & Philtrum

  • Neck/Throat

Body:

  • Liver

  • Floating Ribs

Legs:

  • Calves

  • Thighs

Grappling Targets:

  • Carotid Arteries (Neck)

  • Fingers & Wrist Joints (Arms)

  • Elbow Joint (Arms)

  • Heel and Achilles (Legs)

  • Knee Joint (Legs)

Ground Fighting

Scarf Hold:

  • Arm Locks & Breaks

  • Crucifix Position

  • Punch Choke

  • Head-and-Arm Triangle

  • Headbutts, Ground & Pound

Defense:

  • Bridge & Roll Reversal

  • Eye Gouge & Sit Up Reversal

  • Elbows, Knees, Legs Framing

Leg Attacks:

  • Leg Lock from Inside Trip from Caught Kick

  • Foot Breaks vs Up-Kicks

  • Knee Bar from Scooping Throw / “Santa Sweep” from Caught Kick

  • Stomps from Leg Attack Positions

Defense:

  • Putting on the Boot

  • Feet inside legs, Feet on ground = No broken legs

Guard:

  • Striking from Guard

  • Triangle and Armbar from Guard

  • Kimura from Guard

  • Scissor Sweep from Guard

  • Butterfly Sweep from Guard

  • Single-Leg X into Tripod and Ankle Sweeps

  • Half Guard into Weapon Draw

Attacking Guard:

  • Strike & Stack Guard Pass

  • Wide Legs Staple, Narrow Legs Pass

  • Foot Breaks vs Upkicks

  • Groin Kicks

  • Headbutts vs Full Guard

  • Earning the Draw and Weapon Applications

  • “Just Stand Up” into Weapon Draw or Grab Objects

Finishers

Submissions:

Chokes:

  • Neck Crush

  • Punch Choke

  • Arm Triangle Choke

  • Triangle Choke

Arm Breaks:

  • Double Arm Locks (Kimura + Americana)

  • Straight Arm Lock

  • Crucifix

  • Wrist Breaks

Leg Breaks:

  • Achilles Lock

  • Heel Hook + Other Locks

  • Knee Breaks

Decisive Blows:

Review from Level 1, And:

  • Disabling Kicks

  • Strikes from Clinch

  • Slamming Head Against Walls

Pins and Restraints:

Review Level 1, And:

  • Scarf Hold & Crucifix

Weapons:

Clinch into Weapon Usage:

  • Dagger Variations

  • Improvised Weapon Variations

  • Pistol Variations

ASSESSMENT AND CERTIFICATION

  • Level 2 Certification